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  1. function weaponpress(type)
  2. {
  3.    var _loc1_ = type;
  4.    if(turn == "player1")
  5.    {
  6.       money = player1cash;
  7.    }
  8.    if(turn == "player2")
  9.    {
  10.       money = player2cash;
  11.    }
  12.    if(money - 300 < 0)
  13.    {
  14.       weaponselector.missleselectgraphic.e._alpha = 80;
  15.    }
  16.    else
  17.    {
  18.       weaponselector.missleselectgraphic.e._alpha = 0;
  19.    }
  20.    if(money - 50 < 0)
  21.    {
  22.       weaponselector.missleselectgraphic.a._alpha = 80;
  23.    }
  24.    else
  25.    {
  26.       weaponselector.missleselectgraphic.a._alpha = 0;
  27.    }
  28.    if(money - 100 < 0)
  29.    {
  30.       trace("c");
  31.       weaponselector.missleselectgraphic.c._alpha = 80;
  32.    }
  33.    else
  34.    {
  35.       weaponselector.missleselectgraphic.c._alpha = 0;
  36.    }
  37.    if(money - 500 < 0)
  38.    {
  39.       weaponselector.missleselectgraphic.d._alpha = 80;
  40.    }
  41.    else
  42.    {
  43.       weaponselector.missleselectgraphic.d._alpha = 0;
  44.    }
  45.    if(money - 300 < 0)
  46.    {
  47.       weaponselector.missleselectgraphic.e._alpha = 80;
  48.    }
  49.    else
  50.    {
  51.       weaponselector.missleselectgraphic.e._alpha = 0;
  52.    }
  53.    if(turn == "player1" && player1shield > 1)
  54.    {
  55.       weaponselector.missleselectgraphic.e._alpha = 80;
  56.    }
  57.    else if(turn == "player2" && player2shield > 1)
  58.    {
  59.       weaponselector.missleselectgraphic.e._alpha = 80;
  60.    }
  61.    else
  62.    {
  63.       weaponselector.missleselectgraphic.e._alpha = 0;
  64.    }
  65.    weaponcost = weaponcostarray[_loc1_ - 1];
  66.    if(turn == "player1" && player1cash - weaponcost < 0)
  67.    {
  68.       _loc1_ = 2;
  69.       player1bombtype = _loc1_;
  70.    }
  71.    if(turn == "player2" && player2cash - weaponcost < 0)
  72.    {
  73.       _loc1_ = 2;
  74.       player2bombtype = _loc1_;
  75.    }
  76.    if(_loc1_ == 5)
  77.    {
  78.       if(turn == "player1" && player1shield > 1)
  79.       {
  80.          _loc1_ = 2;
  81.          player1bombtype = _loc1_;
  82.       }
  83.       if(turn == "player2" && player2shield > 1)
  84.       {
  85.          _loc1_ = 2;
  86.          player2bombtype = _loc1_;
  87.       }
  88.    }
  89.    weaponcost = weaponcostarray[_loc1_ - 1];
  90.    bombcost = weaponcostarray[_loc1_ - 1];
  91.    bombforce = weaponbombforce[_loc1_ - 1];
  92.    explosiontype = _loc1_;
  93.    bombsize = bombeffectarea[_loc1_ - 1];
  94.    weaponselector.missleselectgraphic.missleindicator._x = weaponindloc[_loc1_ - 1];
  95. }
  96. weaponindloc = new Array(-124,-62,0,62,124);
  97. weaponbombforce = new Array(0,10,40,70,0);
  98. weaponcostarray = new Array(50,0,100,500,300);
  99. bombeffectarea = new Array(0,20,50,130,0);
  100.