home *** CD-ROM | disk | FTP | other *** search
- function weaponpress(type)
- {
- var _loc1_ = type;
- if(turn == "player1")
- {
- money = player1cash;
- }
- if(turn == "player2")
- {
- money = player2cash;
- }
- if(money - 300 < 0)
- {
- weaponselector.missleselectgraphic.e._alpha = 80;
- }
- else
- {
- weaponselector.missleselectgraphic.e._alpha = 0;
- }
- if(money - 50 < 0)
- {
- weaponselector.missleselectgraphic.a._alpha = 80;
- }
- else
- {
- weaponselector.missleselectgraphic.a._alpha = 0;
- }
- if(money - 100 < 0)
- {
- trace("c");
- weaponselector.missleselectgraphic.c._alpha = 80;
- }
- else
- {
- weaponselector.missleselectgraphic.c._alpha = 0;
- }
- if(money - 500 < 0)
- {
- weaponselector.missleselectgraphic.d._alpha = 80;
- }
- else
- {
- weaponselector.missleselectgraphic.d._alpha = 0;
- }
- if(money - 300 < 0)
- {
- weaponselector.missleselectgraphic.e._alpha = 80;
- }
- else
- {
- weaponselector.missleselectgraphic.e._alpha = 0;
- }
- if(turn == "player1" && player1shield > 1)
- {
- weaponselector.missleselectgraphic.e._alpha = 80;
- }
- else if(turn == "player2" && player2shield > 1)
- {
- weaponselector.missleselectgraphic.e._alpha = 80;
- }
- else
- {
- weaponselector.missleselectgraphic.e._alpha = 0;
- }
- weaponcost = weaponcostarray[_loc1_ - 1];
- if(turn == "player1" && player1cash - weaponcost < 0)
- {
- _loc1_ = 2;
- player1bombtype = _loc1_;
- }
- if(turn == "player2" && player2cash - weaponcost < 0)
- {
- _loc1_ = 2;
- player2bombtype = _loc1_;
- }
- if(_loc1_ == 5)
- {
- if(turn == "player1" && player1shield > 1)
- {
- _loc1_ = 2;
- player1bombtype = _loc1_;
- }
- if(turn == "player2" && player2shield > 1)
- {
- _loc1_ = 2;
- player2bombtype = _loc1_;
- }
- }
- weaponcost = weaponcostarray[_loc1_ - 1];
- bombcost = weaponcostarray[_loc1_ - 1];
- bombforce = weaponbombforce[_loc1_ - 1];
- explosiontype = _loc1_;
- bombsize = bombeffectarea[_loc1_ - 1];
- weaponselector.missleselectgraphic.missleindicator._x = weaponindloc[_loc1_ - 1];
- }
- weaponindloc = new Array(-124,-62,0,62,124);
- weaponbombforce = new Array(0,10,40,70,0);
- weaponcostarray = new Array(50,0,100,500,300);
- bombeffectarea = new Array(0,20,50,130,0);
-